War or Peace - Iteration 2

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Iteration 2

Player

Create a Player class with accompanying tests. A Player is initialized with a deck, and can determine if they have lost the game.

pry(main)> require './lib/card'
#=> true

pry(main)> require './lib/deck'
#=> true

pry(main)> require './lib/player'
#=> true

pry(main)> card1 = Card.new(:diamond, 'Queen', 12)
#=> #<Card:0x007f9cc3a73a98 @rank=12, @suit=:diamond, @value="Queen">

pry(main)> card2 = Card.new(:spade, '3', 3)    
#=> #<Card:0x007f9cc3a03720 @rank=3, @suit=:spade, @value="3">

pry(main)> card3 = Card.new(:heart, 'Ace', 14)    
#=> #<Card:0x007f9cc3a44c98 @rank=14, @suit=:heart, @value="Ace">

pry(main)> deck = Deck.new([card1, card2, card3])
#=> #<Deck:0x007f9cc396bdf8 @cards=[#<Card:0x007f9cc3a73a98...>, #<Card:0x007f9cc3a03720...>, #<Card:0x007f9cc3a44c98...>]>

pry(main)> player = Player.new('Clarisa', deck)
#=> #<Player:0x007f9cc3b4c988 @deck=#<Deck:0x007f9cc396bdf8 @cards=[#<Card:0x007f9cc3a73a98...>, #<Card:0x007f9cc3a03720...>, #<Card:0x007f9cc3a44c98...>]>, @name="Clarisa">

pry(main)> player.name
#=> "Clarisa"

pry(main)> player.deck
#=> #<Deck:0x007f9cc396bdf8 @cards=[#<Card:0x007f9cc3a73a98...>, #<Card:0x007f9cc3a03720...>, #<Card:0x007f9cc3a44c98...>]>

pry(main)> player.has_lost?
#=> false

pry(main)> player.deck.remove_card
#=> #<Card:0x007f9cc3a73a98 @rank=12, @suit=:diamond, @value="Queen">

pry(main)> player.has_lost?
#=> false

pry(main)> player.deck.remove_card
#=> #<Card:0x007f9cc3a03720 @rank=3, @suit=:spade, @value="3">

pry(main)> player.has_lost?
#=> false

pry(main)> player.deck.remove_card
#=> #<Card:0x007f9cc3a44c98 @rank=14, @suit=:heart, @value="Ace">

pry(main)> player.has_lost?
#=> true

pry(main)> player.deck
#=> #<Deck:0x007f9cc396bdf8 @cards=[]>

Turn

The Turn is responsible for much of the logic of the game and will respond to the following methods:

  • initialize: A Turn is created with two players - player1 and player2
  • readable attributes for player1, player2, and spoils_of_war
  • type: a turn is :basic, :war, or :mutually_assured_destruction.
    • A :basic turn is one in which the rank_of_card_at(0) from the players’ decks are not the same rank.
    • A :war turn occurs when both players’ rank_of_card_at(0) are the same.
    • :mutually_assured_destruction occurs when both players’ rank_of_card_at(0) AND rank_of_card_at(2) are the same.
  • winner: this method will determine the winner of the turn.
    • if the turn has a type of :basic, it will return whichever player has a higher rank_of_card_at(0)
    • if the turn has a type of :war the winner will be whichever player has a higher rank_of_card_at(2)
    • if the turn has a type of :mutually_assured_destruction the method will return No Winner.
  • pile_cards: when this method is called, cards will be sent from the players’ decks into the @spoils_of_war based on these rules
    • for a :basic turn, each player will send one card (the top card) to the spoils pile
    • for a :war turn, each player will send three cards (the top three cards) to the spoils pile
    • for a :mutually_assured_destruction turn, each player will remove three cards from play (the top three cards in their deck). These cards are not sent to the spoils pile, they are simply removed from each players’ deck.
  • award_spoils: this method will add each of the cards in the @spoils_of_war array to the winner of the turn.

The three interaction patterns below highlight the behavior of each type of turn.

#turn type :basic
pry(main)> require './lib/card'
#=> true
pry(main)> require './lib/deck'
#=> true
pry(main)> require './lib/player'
#=> true
pry(main)> require './lib/turn'
#=> true

pry(main)> card1 = Card.new(:heart, 'Jack', 11)
#=> #<Card:0x007fa3edaa0df0 @rank=11, @suit=:heart, @value="Jack">
pry(main)> card2 = Card.new(:heart, '10', 10)    
#=> #<Card:0x007fa3eda519a8 @rank=10, @suit=:heart, @value="10">
pry(main)> card3 = Card.new(:heart, '9', 9)    
#=> #<Card:0x007fa3ed98d9b8 @rank=9, @suit=:heart, @value="9">
pry(main)> card4 = Card.new(:diamond, 'Jack', 11)    
#=> #<Card:0x007fa3ee14ef80 @rank=11, @suit=:diamond, @value="Jack">
pry(main)> card5 = Card.new(:heart, '8', 8)    
#=> #<Card:0x007fa3edb263d8 @rank=8, @suit=:heart, @value="8">
pry(main)> card6 = Card.new(:diamond, 'Queen', 12)    
#=> #<Card:0x007fa3eda3e1f0 @rank=12, @suit=:diamond, @value="Queen">
pry(main)> card7 = Card.new(:heart, '3', 3)    
#=> #<Card:0x007fa3edad1cc0 @rank=3, @suit=:heart, @value="3">
pry(main)> card8 = Card.new(:diamond, '2', 2)    
#=> #<Card:0x007fa3eda89308 @rank=2, @suit=:diamond, @value="2">

pry(main)> deck1 = Deck.new([card1, card2, card5, card8])    
#=> #<Deck:0x007fa3eda472c8 @cards=[#<Card:0x007fa3edaa0df0...>, #<Card:0x007fa3eda519a8...>, #<Card:0x007fa3edb263d8...>, #<Card:0x007fa3eda89308...>]>

pry(main)> deck2 = Deck.new([card3, card4, card6, card7])    
#=> #<Deck:0x007fa3ee11ee48 @cards=[#<Card:0x007fa3ed98d9b8...>, #<Card:0x007fa3ee14ef80...>, #<Card:0x007fa3eda3e1f0...>, #<Card:0x007fa3edad1cc0...>]>

pry(main)> player1 = Player.new("Megan", deck1)    
#=> #<Player:0x007fa3edae29d0 @deck=#<Deck:0x007fa3eda472c8...>, @name="Megan">

pry(main)> player2 = Player.new("Aurora", deck2)    
#=> #<Player:0x007fa3ed9e6568 @deck=#<Deck:0x007fa3ee11ee48...>, @name="Aurora">

pry(main)> turn = Turn.new(player1, player2)    
#=> #<Turn:0x007fa3edb25d20 @player1=#<Player:0x007fa3edae29d0..., @name="Megan">, @player2=#<Player:0x007fa3ed9e6568..., @name="Aurora">, @spoils_of_war=[]>

pry(main)> turn.player1
#=> #<Player:0x007fa3edae29d0 @deck=#<Deck:0x007fa3eda472c8...>, @name="Megan">

pry(main)> turn.player2
#=> #<Player:0x007fa3ed9e6568 @deck=#<Deck:0x007fa3ee11ee48...>, @name="Aurora">

pry(main)> turn.spoils_of_war
#=> []

pry(main)> turn.type
#=> :basic

pry(main)> winner = turn.winner
#=> #<Player:0x007fa3edae29d0 @deck=#<Deck:0x007fa3eda472c8...>, @name="Megan">

pry(main)> turn.pile_cards

pry(main)> turn.spoils_of_war
#=> [#<Card:0x007fa3edaa0df0 @rank=11, @suit=:heart, @value="Jack">, #<Card:0x007fa3ed98d9b8 @rank=9, @suit=:heart, @value="9">]

pry(main)> turn.award_spoils(winner)

pry(main)> player1.deck
#=> #<Deck:0x007fa3eda472c8 @cards=[#<Card:0x007fa3eda519a8...>, #<Card:0x007fa3edb263d8...>, #<Card:0x007fa3eda89308...>, #<Card:0x007fa3edaa0df0...>, #<Card:0x007fa3ed98d9b8...>]>
pry(main)> player2.deck
#=> #<Deck:0x007fa3ee11ee48 @cards=[#<Card:0x007fa3ee14ef80...>, #<Card:0x007fa3eda3e1f0...>, #<Card:0x007fa3edad1cc0...>]>
# turn type :war
pry(main)> require './lib/card'
#=> true
pry(main)> require './lib/deck'
#=> true
pry(main)> require './lib/player'
#=> true
pry(main)> require './lib/turn'
#=> true

pry(main)> card1 = Card.new(:heart, 'Jack', 11)    
#=> #<Card:0x007fc42a170fe8 @rank=11, @suit=:heart, @value="Jack">
pry(main)> card2 = Card.new(:heart, '10', 10)    
#=> #<Card:0x007fc42a0f1b58 @rank=10, @suit=:heart, @value="10">
pry(main)> card3 = Card.new(:heart, '9', 9)    
#=> #<Card:0x007fc42aa85a98 @rank=9, @suit=:heart, @value="9">
pry(main)> card4 = Card.new(:diamond, 'Jack', 11)    
#=> #<Card:0x007fc42a205508 @rank=11, @suit=:diamond, @value="Jack">
pry(main)> card5 = Card.new(:heart, '8', 8)    
#=> #<Card:0x007fc42a2149e0 @rank=8, @suit=:heart, @value="8">
pry(main)> card6 = Card.new(:diamond, 'Queen', 12)    
#=> #<Card:0x007fc42a1e4790 @rank=12, @suit=:diamond, @value="Queen">
pry(main)> card7 = Card.new(:heart, '3', 3)    
#=> #<Card:0x007fc42a1b4c98 @rank=3, @suit=:heart, @value="3">
pry(main)> card8 = Card.new(:diamond, '2', 2)    
#=> #<Card:0x007fc42a1580d8 @rank=2, @suit=:diamond, @value="2">

pry(main)> deck1 = Deck.new([card1, card2, card5, card8])    
#=> #<Deck:0x007fc42a05a258 @cards=[#<Card:0x007fc42a170fe8...>, #<Card:0x007fc42a0f1b58...>, #<Card:0x007fc42a2149e0...>, #<Card:0x007fc42a1580d8...>]>

pry(main)> deck2 = Deck.new([card4, card3, card6, card7])    
#=> #<Deck:0x007fc42a248678 @cards=[#<Card:0x007fc42a205508...>, #<Card:0x007fc42aa85a98...>, #<Card:0x007fc42a1e4790...>, #<Card:0x007fc42a1b4c98...>]>

pry(main)> player1 = Player.new("Megan", deck1)    
#=> #<Player:0x007fc42a113000 @deck=#<Deck:0x007fc42a05a258...>, @name="Megan">

pry(main)> player2 = Player.new("Aurora", deck2)    
#=> #<Player:0x007fc42aab6b70 @deck=#<Deck:0x007fc42a248678...>, @name="Aurora">

pry(main)> turn = Turn.new(player1, player2)    
#=> #<Turn:0x007fc42a20d488 @player1=#<Player:0x007fc42a113000 @deck=#<Deck:0x007fc42a05a258...>, @name="Megan">, @player2=#<Player:0x007fc42aab6b70 @deck=#<Deck:0x007fc42a248678...>, @name="Aurora">, @spoils_of_war=[]>

pry(main)> turn.type
#=> :war

pry(main)> winner = turn.winner
#=> #<Player:0x007fc42aab6b70 @deck=#<Deck:0x007fc42a248678...>, @name="Aurora">

pry(main)> turn.pile_cards

pry(main)> turn.spoils_of_war
#=> [#<Card:0x007fc42a170fe8...>, #<Card:0x007fc42a0f1b58...>, #<Card:0x007fc42a2149e0...>, #<Card:0x007fc42a205508...>, #<Card:0x007fc42aa85a98...>, #<Card:0x007fc42a1e4790...>]

pry(main)> turn.award_spoils(winner)

pry(main)> player1.deck
#=> #<Deck:0x007fc42a05a258 @cards=[#<Card:0x007fc42a1580d8...>]>

pry(main)> player2.deck
#=> #<Deck:0x007fc42a248678 @cards=[#<Card:0x007fc42a1b4c98...>, #<Card:0x007fc42a170fe8...>, #<Card:0x007fc42a0f1b58...>, #<Card:0x007fc42a2149e0...>, #<Card:0x007fc42a205508...>, #<Card:0x007fc42aa85a98...>, #<Card:0x007fc42a1e4790...>]>
# turn type :mutually_assured_destruction
pry(main)> require './lib/card'
#=> true
pry(main)> require './lib/deck'
#=> true
pry(main)> require './lib/player'
#=> true
pry(main)> require './lib/turn'
#=> true

pry(main)> card1 = Card.new(:heart, 'Jack', 11)    
#=> #<Card:0x007fadb0922f38 @rank=11, @suit=:heart, @value="Jack">
pry(main)> card2 = Card.new(:heart, '10', 10)    
#=> #<Card:0x007fadaf8c8458 @rank=10, @suit=:heart, @value="10">
pry(main)> card3 = Card.new(:heart, '9', 9)    
#=> #<Card:0x007fadaf9ab320 @rank=9, @suit=:heart, @value="9">
pry(main)> card4 = Card.new(:diamond, 'Jack', 11)    
#=> #<Card:0x007fadb1046fa8 @rank=11, @suit=:diamond, @value="Jack">
pry(main)> card5 = Card.new(:heart, '8', 8)    
#=> #<Card:0x007fadb0a247d8 @rank=8, @suit=:heart, @value="8">
pry(main)> card6 = Card.new(:diamond, '8', 8)    
#=> #<Card:0x007fadaf9e8e28 @rank=8, @suit=:diamond, @value="8">
pry(main)> card7 = Card.new(:heart, '3', 3)    
#=> #<Card:0x007fadaf130858 @rank=3, @suit=:heart, @value="3">
pry(main)> card8 = Card.new(:diamond, '2', 2)    
#=> #<Card:0x007fadaf96b180 @rank=2, @suit=:diamond, @value="2">

pry(main)> deck1 = Deck.new([card1, card2, card5, card8])    
#=> #<Deck:0x007fadaf94aae8 @cards=[#<Card:0x007fadb0922f38...>, #<Card:0x007fadaf8c8458...>, #<Card:0x007fadb0a247d8...>, #<Card:0x007fadaf96b180...>]>

pry(main)> deck2 = Deck.new([card4, card3, card6, card7])    
#=> #<Deck:0x007fadb1086f40 @cards=[#<Card:0x007fadb1046fa8...>, #<Card:0x007fadaf9ab320...>, #<Card:0x007fadaf9e8e28...>, #<Card:0x007fadaf130858...>]>

pry(main)> player1 = Player.new("Megan", deck1)    
#=> #<Player:0x007fadaf8b16e0 @deck=##<Deck:0x007fadaf94aae8 ...>, @name="Megan">

pry(main)> player2 = Player.new("Aurora", deck2)    
#=> #<Player:0x007fadb0a47800 @deck=#<Deck:0x007fadb1086f40 ...>, @name="Aurora">

pry(main)> turn = Turn.new(player1, player2)    
#=> #<Turn:0x007fadaf240fe0 @player1=#<Player:0x007fadaf8b16e0 @deck=##<Deck:0x007fadaf94aae8 ...>, @name="Megan">, @player2= #<Player:0x007fadb0a47800 @deck=#<Deck:0x007fadb1086f40 ...>, @name="Aurora">, @spoils_of_war=[]>

pry(main)> turn.type
#=> :mutually_assured_destruction

pry(main)> winner = turn.winner
#=> "No Winner"

pry(main)> turn.pile_cards

pry(main)> turn.spoils_of_war
#=> []
pry(main)> player1.deck
#=> #<Deck:0x007fadaf94aae8 @cards=[#<Card:0x007fadaf96b180...>]>
pry(main)> player2.deck
#=> #<Deck:0x007fadb1086f40 @cards=[#<Card:0x007fadaf130858...>]>

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