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Flow Control
But First, The Word Of The Day
equifinality (n): the property of allowing or having the same effect or result from different events
I think of this as multiple paths that end up at the same point or place or result.
The result we are aiming for today is a functioning piece of software that forks or branches based on one or more conditions, and this lesson will show you a few of the logical tools that can help us arrive there.
Learning Goals
- explain the flow of execution through a chunk of code
- use
if
statements to control execution - use an
else
statement to create an alternative path - combine
if
,elsif
, andelse
to create multiple branches - use
while
anduntil
to repeat instructions - apply the
times
method to repeat instructions - use
loop
andbreak
to repeat instructions - break out of an infinite loop in both IRB and regular Ruby
Vocabulary
- condition
- boolean
- conditional branching
- flow control
- if/elsif/else
- loop
- while
- until
- times
- infinite loop
Note
You’re going to learn different ways to accomplish the same thing in this lesson. Remember that these are tools, and as you learn to be a software developer, you’ll get a better idea of which tool to use for which job. For now, just try to understand how the tool works, and at least one use for that tool.
Conditions
In programming, we refer to something that is either true
or false
as a Boolean.
A condition is something that evaluates to a Boolean. This can be as simple as a variable that holds a Boolean value:
play_again = false
play_again
#=> false
We can also use comparison operators to create a condition by comparing two values. The important comparison operators are:
==
equal to- Be careful not to mix this up with
=
which is used for variable assignment
- Be careful not to mix this up with
>
greater than>=
greater than or equal to<
less than<=
less than or equal to!=
not equal
We can use them like so:
mood = "hungry"
mood == "hungry"
#=> true
mood == "sleepy"
#=> false
mood.length > 5
#=> true
mood != "grumpy"
#=> true
You can also use the negation operator !
(also known as a “bang”) to reverse something from true to false. The “bang” will always return the opposite boolean of the boolean that is returned from a method or variable. I use the word not
in my head in conjunction with the negation operator.
!false
#=> true
play_again = true
!play_again
#=> false
def hungry?
true
end
!hungry?
#=> false
not play_again
translates to not true
which translates to false
not hungry?
translates to not true
which translates to false
There are also built-in ruby methods that can be used as conditions. Although it’s not a rule, Rubyists typically end these methods with a ?
to imply that a boolean will be returned:
1.even?
#=> false
"hello".include? "h"
#=> true
"hello".end_with? 'o'
#=> true
||
and &&
We can use the “or” operator ||
and the “and” operator &&
to combine two conditions into a single condition. ||
evaluates to true if one of the conditions is true. &&
evaluates to true if both are true:
breed = "Corgi"
age = 2
breed == "Corgi" || age == 3
#=> true
breed == "Corgi" && age == 3
#=> false
Be careful… a common mistake is to try to use ||
with two possible values. If we want to say “the length is either equal to 0 or 10”, you may try something like this:
length = "letters".length
length == 0 || 10
This won’t give us an error, but it isn’t working like we expect. This condition will always evaluate to true, which probably isn’t what we expect, and thus is not a very useful condition. If we read this as “length is equal to zero or ten”, it makes sense to us, but that’s not how Ruby reads it. Ruby evaluates each condition on the left and right independently and then combines them. So Ruby reads it as “Length is equal to zero; or ten.”. The important point here is that both sides of an ||
or &&
are valid conditions. This statement would be correctly written as:
length = 5
length == 0 || length == 10
#=> false
Bonus: What is the return value of:
length = "letters".length
length == 0 || 10
Why?
Conditional Branching
In programming, branching refers to a choice that is made depending on whether or not a condition is true or false. Think of branching as “choose your own adventure”.
Examples:
- If a student earns a 3.8 GPA or higher, then they are invited to the honor roll ceremony. (One branch)
if gpa >= 3.8
invite_to_honor_roll
end
- If you want to spend a lot of money for dinner, go to a fancy restaurant. Otherwise, cook at home. (Two branches)
if spend_that_money == true
fancy_dinner
else
cook_at_home
end
if
All of our conditional branches will begin with an if
. The code following the if
will run if the condition is true.
if condition
# code to execute if condition is true
end
elsif
Use an elsif
to create more branches.
if condition1
# code to execute if above condition1 evaluates to true
elsif condition2
# code to execute if above condition2 evaluates to true
elsif condition3
# code to execute if above condition3 evaluates to true
end
else
Code inside an else
will run when none of the previous conditions are true.
if condition1
# code to execute if above condition1 evaluates to true
elsif condition2
# code to execute if above condition2 evaluates to true
elsif condition3
# code to execute if above condition3 evaluates to true
else
# code to execute if all previous conditions evaluate to false
end
Other rules
- Conditional branches have exactly one
if
- The
if
can be following by any number ofelsif
s - A conditional branch will have either zero or one
else
- The
else
comes after theif
/elsif
s - The conditional branch always ends with an
end
- Only one branch can be taken.
- Conditions are evaluated in order.
Check for Understanding
What will the following code print to the screen?
play_again = true
lives = 3
if lives == 0
puts "You Lose!"
elsif !play_again
puts "Game Over!"
elsif play_again && lives > 0
puts "Welcome back!"
else
puts "invalid input"
end
What values would play_again
and lives
need to be assigned to in order to print each of the following to your terminal:
- “You Lose!”
- “Game Over!”
- “Welcome back!”
- “Invalid input
Looping
A loop is a set of instructions that is executed repeatedly until some condition is met. This condition may be a certain number of times that the loop is executed, for example:
- After baking cookies, you pull the cookie sheet out of the oven which holds 24 cookies. One by one, you remove each of the cookies from the sheet and place them on a cooling rack. (24.times do…) (Set of instructions that executes 24 times)
or it may be a question that returns a true/false (boolean) answer. For example:
- While looking for a parking spot at a crowded sporting event, a car continues to drive up and down the rows until an empty spot is found (full == false).
(Loop that executes until a question returns true or false)
times
A times
loop executes code an exact number of times.
5.times do
# code to execute a given number of times. This code block will run 5 times before exiting
end
We can also include a Block Variable that tells us which iteration of the loop is running.
This code
5.times do |number|
puts number
end
will print out
0
1
2
3
4
while
while condition
# code to execute as long as condition evaluates to true
end
while parking_spot.full?
keep_driving
end
The above code does not run. Why is this?
until
until condition
# code to execute if above condition evaluates to false, stop when condition evaluates to true
end
until parking_spot.empty?
keep_driving
end
loop do
loop do
allows you to run code in an infinite loop.
loop do
# code will run forever
end
You can use the break
keyword to end a loop do
:
count = 0
loop do
count += 1
if count == 3
break
end
end
If you accidentally get stuck in an infinite loop, use control + c
to stop it.
Check for Understanding
Using times
, while
, until
and loop
, print “Beetlejuice” to the terminal 3 times. 🐝